Kinetic Tiles
Pro
A rolling field of softly beveled ceramic tiles.
Code
Usage
<ShaderKineticTiles
backdropColor="#eee7dc"
tileColor="#e4ddce"
fogDistance={1}
tileRoughness={0.4}
waveHeight={2.2}
waveTravelDistance={1}
waveDrift={0.35}
opacity={1}
/>Props
| prop | type | default | description |
|---|---|---|---|
waveHeight | number | 2.2 | Wave height amount. |
waveDrift | number | 0.35 | Wave drift amount. |
waveTravelDistance | number | 1 | Travel multiplier. One crosses the viewport with room for the crest. |
tileColor | string | "#e4ddce" | Tile CSS color. |
backdropColor | string | "#eee7dc" | Backdrop CSS color. |
opacity | number | 1 | Effect opacity. |
maxDpr | number | 1.5 | Maximum device pixel ratio. |
tileRoughness | number | 0.4 | Surface roughness from polished to matte. |
fogDistance | number | 1 | Distance before the tile field fades into the background. |